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Week25-26: Develop project plan II

2020-6-5 / Sunny

 

Brief: Design an experience that reveals and explores the everyday impact of space satellites

Partner: Alex & Abigail & Evelyn

     

We wanted to find inspiration by making prototypes, and in the last two weeks, we've made three prototypes.

 

One is a water bottle surrounded by a rope to show that we are being closely surrounded by space junk

 

 

 

 

 

 

 

 

 

 

 

 

 

 

One is the value of debris (a distinction is made between high-value debris and low-value debris in this model)

 

 

The final one is the Bodystorm that crosses the light line (an example of how satellites can transcend space while dodging space junk)

Digital Game

Name: Eliminating space junk

Objective: when cleaning robot active touch space junk, touch is clean. (Space junk will be designed in three different ways to represent different types of space junk. Such as debris, abandoned satellites, destroyed rockets.)

Obstacle: set the normal operation of the satellite and natural objects, these are all can't touch, touch after the games end.

Game monitor: 1 minute

Finish the 1-minute game and the cleaning robot returns to earth. Shows that the game is successful.

We implemented the game through Unity software and let our friends play it

By playing with 10 friends, we got the following feedback:

1. The game setup is too simple.

2. The size of the characters in the game is not reasonable. The main body is somewhat small, the debris is too large, the satellite is not obvious.

3, the purpose of the game is not strong

 

We've always realized that this game is a little bit easier for technical reasons. So this week we will try our best to implement the technical issues. So we ended up dividing the game into three levels, simple, general, and difficult. The key to distinguishing difficulty is the speed with which debris falls. At the same time, random rockets will appear on the screen, increasing the difficulty of the game. The purpose question, because before we play this game, we'll have a Physical experience. Environment shaping can help users understand the game better.

屏幕快照 2020-06-17 10.58.40 PM.png

The conclusions are as follows:

The feeling of being surrounded by space junk, we want to reflect in the physical model.

High value and low-value junk shards were not added to the game due to our lack of references.

Dodging space junk becomes a central task in Digital games.

屏幕快照 2020-06-17 11.09.15 PM.png
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